![]() ![]() ![]() Don’t forget wrap-ups, next steps, and so forth. Have on hand a list of teaching objectives, scripts for live coding demos, working and starting code configurations. Make sure you know what time it is, and what you have to cover in your lesson plan. It’s far easier to lose track of time and go on tangents in a remote classroom because of the immediacy of the face-to-face conversation. Where possible, use a second unshared screen for teaching notes, outlines, and coordination. Depersonalize your desktop and your workspace. PrepareĬreate a preflight list to ensure you’ve hit all the setup points before you go live teaching, including testing your camera and microphone and cleaning up your teaching platform. Most search engines allow you to enter “5 minute timer” and produce that timer for you automatically. Teaching, even remotely, is much more physically active a task than learning so remember your student’s endurance will be less than yours. If you’re teaching extended classes, workshops, or labs, make sure to offer regular breaks to stretch and hit the bathroom. This helps offset the technology and creates a warmth and inclusivity that otherwise would be missing. Be extra conversational with give and take, much more than you would in a traditional class or seminar. Each screen must be shared and viewed individually.Īs you teach, make sure you encourage participation, even more than you would in a normal classroom as there is always a danger of getting lost in your monotone without the immediate ability to “read the room” as you teach. Unfortunately, Zoom does provide an equivalent “screen peek”, so you cannot look over shoulders. This feature is especially important when you give in-class exercises, allowing you to keep track of the emotional temperature and find students who may be struggling. The teleconferencing Zoom site offers a camera grid feature, which displays all participants at once (although not necessarily on the same screen, you will have to page through for large gatherings). This rule goes a long way towards bringing the classroom together and making up for the fact that so much of the teaching experience is limited to a single viewpoint. People are often uncomfortable with this, either switching their cameras off or pointing them up to the ceiling, essentially isolating themselves as students in a way they cannot do in a normal classroom, even by sitting at the very back with a phone in their lap. My first rule is all cameras on with a further all cameras on faces. I’m a walker and the online classroom is very much one of staying still. I found the biggest struggle was my inability to wander through the classroom, peek over shoulders, and talk quietly to individual participants. I’ll try to add, edit, and revise when time allows. I wanted to put something out there right away. I apologize for the stream of thought and incompleteness of this post. For those of us already using these platforms in positive ways, perhaps we can share some lessons on how to enhance your toolset.I thought I’d put together a quick post to address some of the ways things the classroom experience changes and suggest some technology support for online classes. Sporting a simple and intuitive UI, Paintbrush will have you discovering your inner van Gogh in no time.Remote meetings and teaching are an unfortunate necessity of the times. Whether you need to quickly crop a photo, add some text to an image, or just have fun doodling, Paintbrush has you covered. Instead, it aims to fill the need for a basic, streamlined, and Mac-native image editor. Paintbrush is not intended to replace Adobe Photoshop or other high-end image editors. You can also paste images copied from many common Mac applications, including Microsoft Office and Apple iWork. Full support for transparency is available for image formats that support an alpha channel (currently PNGs and GIFs). Paintbrush can open and save to most major image formats, including BMP, PNG, JPEG, TIFF, and GIF. Twenty-five years later, every Mac still includes a basic text editor in TextEdit, but a simple paint program is a thing of the past. ![]() When Apple released the original Macintosh in 1984, they included two applications: MacWrite and MacPaint. It provides users with a means to make simple images quickly. Paintbrush is the original simple paint program for macOS.
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